The hunt for the imps is on! A mix of sharp eyes and swift deduction will help you to win!
Each turn in Diavolo, someone rolls the ten dice: three each of red, black and white, and one special big grey die. This last die – the "order" die, if you will – gives players an order, and they must then decide as quickly as possible which of the colored imp pieces they must grab. An order might have them checking which color of dice has the largest or smallest sum, which color has the biggest difference between two dice, which color die is closest to the gray die, and so on.
If a player takes the wrong imp (or no imp at all), he loses one of his gems. When all but one player have been eliminated, this final player wins.
Age: 10 +
Players: 2-6 Players
Playtime: 15 Minutes
Designer: Corentin Lebrat, Gilles Lehmann